Monthly Archives: March 2005

Machine Man #3 [1978] – Ten-For, the Mean Machine

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Machine Man is still in the sanitarium, receiving the visual of the distress call, projecting an image of a ship plunging into a distant star while one of the patients channels the verbal distress call. While MM begins to work on a space-time bridge for a rescue, the army, led by Colonel Kragg home in on MM’s location.

MM starts the device built to the alien’s specifications, but finds out that it was designed to exchange them for the alien, and almost gets sucked into deep space.

Machine Man #3 [1978]

MM manages to escape and redesigns the device for a straight rescue, even though the alien makes it clear that he doesn’t care who is sacrificed for his sake. The alien arrives, proving to be a robot named Ten-For, a Holocaust Specialist First Class. Just then the army attacks, mistakenly locking in on Ten-For instead of MM. Ten-For partially disables MM and goes off to attack the army, while Doc Spalding attempts to help MM, who has just realized that “Holocaust Specialist” probably means bad news.

A decent story, with some nice visuals. Ten-For is a bit over the top this issue, but would prove to be an interesting villain in the issues ahead.

Mike Royer inks the 17-page story, and the Kirby Checklist credits John Verpoorten with the inks on the cover.

Kirby also writes a text page, “The Unexpected Robot”, speculating about how man will react to competition from robots like MM in the future.

Published 1978

Admin – Indices of posts

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Posted in Admin.

For those wondering, I just passed the 300th Kirby publication covered in this weblog (not counting two card sets and one cartoon). Which is frankly more than I honestly expected to get to when I started. Anyway, to make it a more useful resource, I’ve added a few index pages, which I’ll update every few weeks, one alphabetical and one chronological. You’ll always be able to find links to those on the sidebar of every page.

Mister Miracle #9 [1972]

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Time to pull out a particular favourite. “Himon” is the companion piece to “The Pact” (NEW GODS #7) and is probably what I’d most often cite as my favourite single Kirby comic. Certainly always in the top five. Thankfully at this point DC briefly gave Kirby a full 26 pages an issue and Mike Royer was the inker, so the story had room to breathe and looks as close to how Kirby imagined it as it could.

The background to the story was laid out in the previous issues, in particular three short “Young Scott Free” stories in MM #5 – #7. It opens with three big pages showing the heart of Apokolips, Armagetto, by the fire-pits. There the local “protector”, Wonderful Willik hopes to trap the rebel Himon, killing the other “lowlies” to flush him out. Himon is able to use his devices to escape, and meets up with Scott Free. We find out that Scott has been meeting Himon in secret, along with other students, working on making their own versions of Mother Box. Among them are Kreetin, who can’t get his to work, and Auralie, another charge of Granny Goodness’ “orphanage”.

Mister Miracle #9 [1972]

Barda and her Furies break in and take Auralie, and we witness the first meeting of Scott and Barda. After she leaves, the crowd of “lowlies” break in, and most of the students escape, except for Kreetin, who still can’t use his Mother Box. Himon offers himself for Kreetin’s freedom, an offer Kreetin leaps at, after which Metron appears to try to understand him, and realizes what it is about his nature that prevents his Mother Box from ever working.

Meanwhile, Himon manages to repeatedly escape from a variety of traps and tortures. And we see one of his meetings with Metron as they discuss how and why they conspire to Willik finally captures and kills most of his students. He brings in Scott and Barda to witness what he’s done, but they’re led away by Himon as he delivers a finishing bomb to Willik. We then find out about Himon pioneering the research into the Boom-Tube, which is why he feels guilty for enabling Darkseid’s rise, plus his work in developing the Mother Box and its link to the Source. Finally Scott mentions his memory of his mother in a reference to “The Pact”

Finally, the great escape, Scott Free pursued by Para-Demons on his Aero-Discs, rescued by Barda and her Furies and in the end one of the best scenes Kirby ever wrote.

Mister Miracle #9 [1972]b

Himon and Metron present a Boom-Tube to Earth on one side, while Darkseid finally makes his presence felt on the other. Promises of power versus freedom. Risk and reward. And above all identity. “Let me be Scott Free — and find myself” and a final leap into the future, followed by a prophecy of the end, Darkseid’s final confrontation with Orion in Armagetto. Man, I love this comic more every time I read it.

(interestingly, the photocopies of the pencilled pages have slightly different dialogue for the last page. You can see a copy of the original in JACK KIRBY QUARTERLY #9, but it’s much more powerful in the published version)

Published 1972

Rawhide Kid #84 [1971]

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A trio of Kirby reprints from RAWHIDE KID #27 (1962) in this issue. Not sure of the inking, the first two look a little different from the usual Ayers (who the Kirby checklist has inking the last story), but I’m hardly an expert on the styles, and the reprint quality makes it even harder to judge.

“When Six-Guns Roar” is a seven-page story where the Kid takes a job at a ranch to build up a grub-stake. The ranch owner’s policy is that no-one can wear guns at the ranch, and some of the other cowpokes think that gives them an advantage, but of course the Kid can take care of himself guns or no.

Rawhide Kid #84 [1971]

The no gun policy of course makes the ranch an easy mark for some bandits, with one of the Kid’s tormentors as their inside man. The Kid is able to get loose (thanks to his small hands. No, really), get to the guns that are kept locked up and lead the others in driving off the bandits. The ranch owner learns the importance of always packing heat.

“The Man Who Caught the Kid” has the Kid on the run from the law again, this time making a five-page run for the border. The sheriff leading the pursuit can’t understand why the Kid doesn’t take advantage of several easy opportunities to ambush them. Finally, almost scott free, the Kid stops to admonish a man abusing his horse. The posse catches up to him, but the sheriff lets him go, taking in the horse-beating coyote instead.

There are some great horse-riding scenes in this story, through a variety of terrains. Really just a pleasure to look at.

“The Girl, The Gunmen, and the Apaches” is a six-pager with the kid encountering a family heading west on a stage-coach when they run into an Apache raid. The daughter is taken prisoner, and the Kid pursues, taking on Red Wolf in hand-to-hand combat. The Kid wins, but Red Wolf pursues, so the Kid starts a bison stampede. The Kid then leaves the girl to return to her family, with the usual ending of both wishing they stay together but assuming the other wouldn’t be interested. Bit of a western cliche story, but some pretty art of the girl and the Apache tribe.

Published 1971

Black Magic #2 [1974]

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Four S&K reprints from various 1953 issues of the original BLACK MAGIC series in this issue.

First up is the six page story “Fool’s Paradise” #26[v4#2], the tale of a criminal on the run from the law in a park, when an old man helps him escape. The old man tells him to meet a mob boss at a certain place, where he arrives just in time to stop a hit. Working for the mob boss, he rises quickly up the ranks, and plans to take over and fools around with the boss’ girl. Eventually he ends up on the run again, back in the park, where the whole thing starts over.

“The Cat People” #27[v4#3] is a six page story about a man visiting a friend and getting creeped out by some kids playing “Cat’s Cradle”. He recounts a story about his trip to Europe, where he encountered an old woman and her daughter living in the hills, and how he witnessed them turning into giant cats in a midnight ceremony using rituals similar to a “Cat’s Cradle” game and how he barely escaped with his life.

Up next is a short but creepy three page story “Birth After Death” #20[v3#2], about a pair of grave-robbers in the 1700s who are startled when their intended victim rises from the grave. The robbers are shot, and the woman lives, apparently having been mistakenly buried in a stare resembling death. Five years later she gives birth to a baby boy (with the same doctor attending. I don’t know about you, but after a bit of malpractice like that I get a new doctor), and that boy would grow up to be Sir Walter Scott!!! Out of curiousity I did a quick search, and couldn’t find any reference to Walter Scott’s mother being buried alive. Could it be these startling true stories are in fact fabrications?

“Those Who Are About to Die” #23[v3#5] is last, a five page story about an artist who has a vision of death while eating in a restaurant.

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He takes this as a cue to ask the cashier at the restaurant to pose for him (no, that’s not creepy at all), but ends up painting another woman being pushed into a coffin by a skeleton. When he and his wife go to the restaurant the next day, the find the cashier is missing, but just out sick, but the woman in the painting is the server, who had just died of lung cancer in exactly the spot where the skeleton is touching in the painting.

This is a really fun issue. Although none of the stories are that great, mostly variations of themes that Kirby and others did better elsewhere, the art is really sharp and moody throughout, with a lot of different settings that Kirby does well.

Published 1974

The Incredible Hulk Special #3 [1971]

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Five 10-page reprints from TALES TO ASTONISH #70 – #74 (1965) in this issue. The first is Kirby pencils inked by Mike Esposito (as Mickey Demeo).

“To Live Again” opens with the army raiding the Leader’s lair, where they had found Bruce Banner with a bullet in the head. Rick Jones manages to get Banner’s body out to his secret lab, and gives him a dose of gamma rays to change him to the Hulk.

The Incredible Hulk Special #3 [1971]

This time he retains Banner’s intellect as the Hulk, and realizes that the bullet will kill him if he changes back. Meanwhile, the Leader unleashes a 500-foot tall “humanoid” on the army, and the Hulk goes to get a final look at Betty (and I have to say, security at that army base sucked, as no one sees a big green man hanging around). The Hulk and the army both attack the humanoid, which repels them, and the army pull out the “Sunday Punch Missile”, a wonderful Kirby designed weapon.

The rest are Kirby layouts, with some combination of Esposito and/or Bob Powell doing finishing. They look pretty nice, both men are long established professionals probably just working on Kirby’s layouts to get a feel for how Marvel liked their comics done, and to get some extra plotting out of Kirby.

“Like a Beast at Bay”, Esposito finishes, features the defeat of the humanoid, the Hulk giving Rick artificial respiration and the army’s siege of Banner’s hidden lab. I like how the Hulk side of his personality comes and goes depending on the circumstances in this run.

“Within the Monster Dwells a Man”, Esposito again. The Hulk gets taken to the Leader’s headquarters in Italy, where the Leader tries to recruit him with arguements of gamma solidarity. The Hulk doesn’t go for it and battles more humanoids, and feels himself reverting to Banner, which would kill him.

“Another World, Another Foe”, Bob Powell finishes the pencils on this one, with Esposito doing the inking (uncredited), which has the Leader remove the bullet from the Hulk’s brain and gives him another gamma dose, possibly leaving him in Hulk form forever (and if you believe that…). The Hulk agrees to work for him in gratitude, and the Leader reveals that he has been observing the Watcher on the moon and on his homeworld, and sends the Hulk to get a particular device from the Watcher. The Hulk is sent off, where he encounters no resistance from the Watcher, who doesn’t interfere, but is confronted by an alien lizard after the same device. Some nice imaginative alien creatures and devices in the Watcher’s world.

“The Wisdom of the Watcher”, Powell/Esposito over Kirby layouts again, with Esposito credited this time (well, credited as Demeo). The big battle issue, with the Hulk against the alien on a barren world where the Watcher sends them to battle. Good fight, very action filled. The Hulk wins, of course, and the Watcher lets him take the Ultimate Machine, a repository of all knowledge. The Leader puts it on and it appears to kill him (and if you believe that… In fact, the reprint editor even adds a note that the Leader is still around).

There are two pin-up pages between stories. One has the Hulk and Thing battling, taking the Kirby/Roussos figure from the first page of FF #26, the other showing various panels of the Hulk’s transformations to and from Banner from various issues.

Published 1971

Marvel Milestone Edition – Fantastic Four No. 1 [1991]

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One of Marvel’s reprint initiatives in the first half of the 1990s was the occasional “Milestone Edition”, complete cover-to-cover (except for the CAPTAIN AMERICA #1 edition) reprints of various key books. Naturally FF #1 (1961) was among them.

First of all, none of the ads are very interesting. All the usual comic ads of the period, no house ads. Just so you know.

The cover is the usual altered version that appears in most reprints, with only three by-standers on the streets instead of five. It remains a great cover.

Presumably everyone is familiar with the story, which as always has a few problems as it would be a few issues before Kirby really figured out the characters and where he wanted to go with this. Among the odd things that I always forget until I re-read it is that the FF were in “Central City” for the first issue, not New York. I also always get surprised at how destructive they are in this first issue, with Sue pushing people out of the way and scaring a cab driver, Ben destroying a store’s doorway, two streets and a car and Johnny burning his way out of his car and destroying a plane when they respond to Reed’s signal.

That introduction is followed by the origin flashback, of course, which is my favourite part of the issue. While it doesn’t make much sense when you think about it too much, Kirby’s art is excellent in this sequence, full of panels that have become classics.

Marvel Milestone Edition - Fantastic Four No. 1 [1991]

Their first adventure, against the Mole Man, follows in the second half of the issue. It’s a satisfactory enough story, mostly highlighted by the creatures of Monster Isle. Overall this is what you’d expect from a first issue of the era of a company with an uncertain future, a bit rough around the edges compared to the later work but with a lot of energy and hints of what would soon make it such a revolutionary book.

The inker is, of course, one of the mysteries of the ages. George Klein seems to be the top contender among people who are familiar with other inking of the period, but that’s far from certain.

Published 1991

Our Fighting Forces #157 [1975] – Panama Fattie

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Posted in Genre, War.

This issue has the first part of Kirby’s only two-issue story of his run on the Losers. Mike Royer inks the 16-page story and the 2-page look at ships and subs of WWII, while D. Bruce Berry inks the cover.

This story starts with a look at some espionage going on in Panama, led by a rather large female bar owner Lil, nicknamed Panama Fattie. The Losers are sent in to investigate, taking the role of navy men transporting supplies, and get stopped by Lil pretending to have a broken car as cover for a hijacking. The Losers drive off the other hijackers, but Lil gets them to drive their truck over to their club and drugs them.

Our Fighting Forces #157 [1975]

After selling their supplies to a Japanese agent and gives the order to have them shot, and there the story ends.

Panama Fattie is fun in these issues, with a great look and charcter. The art also has the usual nice mix of exotic locations and aggressive combat scenes.

Published 1975

Thor #170 [1969]

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This is from a bit of an odd point in Thor history. The previous storyline, featuring Galactus, had wound up heavily modified (with several unused pages later showing up in portfolios and fanzines), and the original intention was for Thor to team-up with Galactus to fight the Thermal Man, who had been terrorizing New York while Thor’s fellow Asgardians tried to hold him back. This change in the status quo for Galactus was apparently not what Marvel wanted, so the story was changed.

This goes a long way to explaining why Kirby’s last year on the book was a bit bland compared to the earlier work. Still a lot of great artwork, but the storytelling was much less ambitious. I’d guess that the behind-the-scenes stuff regarding this storyline was part of the reason he took the DC contract a year later.

Anyway, as published, in “The Thunder God and the Thermal Man” Thor returns to New York to find it deserted, and finds Balder and the Warriors Three still reeling from their battle with the Thermal Man, who is then making short work of the US Army.

Thor #170 [1969]

Thor briefly switches to Dr. Blake to help an injured soldier, and when they’re in danger Karnilla rescues the other Asgardians due to her love of Balder, earning Loki’s scorn. Thor finally unleashes the full power of the storm to sweep the Thermal Man out to sea and up to the frozen north, where I guess he still is to this day.

While the story is a bit weak, the art is pretty powerful. This is Bill Everett’s first issue of this run (he’d inked a single issue a few years earlier, and the Kirby Checklist has him with an uncredited assist to Klein in the previous issue), and it looks very nice for the most part. A few rough spots, but he’d quickly be up to speed and doing some great inking.

Kirby’s original cover for this was rejected (see TJKC #14 / COLLECTED JKC #3 for it), and replaced with a Romita/Verpoorten job.

Published 1969