Daily Archives: 6 December 2010

Day 67: The Great Thaddeus!

Our story opens with the original Mister Miracle being bound by a metal contraption, placed in a bolted wooden shed and then set ablaze by his assistant’s flamethrower. A young onlooker intervenes but the aging escape artist successfully defies death by bursting free of the flaming structure. And thus Thaddeus Brown meets Scott Free.

Thaddeus Brown is, of course, the original Mister Miracle, the graying, renowned escape artist formerly known as “The Great Thaddeus,” who now dreams of a return to glory by resurrecting his show business career. He lives with his faithful assistant, the diminutive Oberon, in a pleasant two-story home, which “stands serenely as it always has, in a small, quiet suburb near the city” (presumably Metropolis, where it seems many of the other Fourth World adventures take place on Earth), where he is working to get back into shape for a national campaign. We learn that Thaddeus’ wife has passed away and the escape artist tells Scott Free that his only son died in Korea (this last statement appears untrue, as public relations man Ted Brown enters the series with #10 and stays on as supporting character until #16). Thaddeus says to Scott it was Ted who urged his father to change his act. “Ted was a wonderful boy!” said Thaddeus. “He loved to assist Oberon in preparing my act! He also kept an album of my exploits!

“I see you were once known as the ‘Great Thaddeus!’” Scott says, taking note of the scrapbook’s cover.

“Yes, I began with that name, but it outlived its usefulness! It was Ted who pointed this out!” Thaddeus explains. “It was all Ted’s idea! He created Mister Miracle — and brought the art of escape into a new decade!”

His plan to return to public performing is called “The Big Trap,” where Thaddeus is tightly bound by locked metal straps to a tree trunk situated at the bottom of an incline. At the top of the adjacent hill is secured an enormous metal sphere (“This thing weighs a ton!” yaps Oberon) and between that and the tree is a flume-like track constructed to guide the ball straight for the elderly showman. Oberon is terrified of Thaddeus’ condition and the lethal risk the escape artist is taking. In fact, the small person is a constant nag to his employer: “Don’t go through with this, maestro! I beg you — Be content with your past greatness! — During these years of inactivity — time has passed you by!” and “You were slow! Slow! Age has dimmed your senses and time has knotted your reflexes!

Even while Thaddeus tells his friend, “Don’t scold me, Oberon! I’m doing wellsoon I will do better!” Oberon does have a point. Thaddeus is likely in his mid-sixties, and despite sporting a magnificent beard and full head of hair (both snow-white), and also physically impressive and by appearances virile, he suffers from fatigue and even with the Great Thaddeus’ protestations to the contrary, his timing is off. Plus, the escape artist has the added liability of a most powerful enemy.

When Thaddeus and Scott first meet, they are interrupted by Inter-Gang goons “moving with silent, evil assurance — symbols of organized crime in the atomic age.” Not only does the head thug bandy about handguns, he is also rude, telling Thaddeus, “You creak — like one of your antique clocks!” We learn the gang’s boss is Steel Hand and a donnybrook ensues, with Scott and his carpetbag joining in. Steel Hand’s henchmen are defeated and, apparently delighted with Scott’s help during the fracas, invites the wanderer to stay in the Brown household.

Scott shows off his own impressive skills as a burgeoning escape artist and Thaddeus and Oberon are increasingly impressed with this stranger. Thaddeus alludes to an unpaid wager owed him by Steel Hand and we learn this standing debt is becoming a matter of pride with the criminal kingpin.

Tragically the Great Thaddeus, bound to the tree trunk in full-dress rehearsal for “The Big Trap,” is struck by a sniper’s bullet and while he is saved by some miraculous moves by Scott Free from being crush by the metal sphere, his life is ebbing away. “Too late — Scott — no more miracles for me,” he tells his new prodigy. Scott comforts him on the grass, as the old man says, “There’s nothing you can do, Scott! The act is finished!” Thaddeus then reveals Steel Hand was likely behind his assassination and, death coming close, he implore Scott to say by his side. Scott takes a device strapped to his upper arm and holds it next to Thaddeus’ ear. “What is it — I hear — a sound — a voice — comforting, easing — the pain is — gone –” and Thaddeus Brown, the original Mister Miracle passes this world into the great unknown.

If I may be granted some personal comments (though I’ve tried to keep things pretty descriptive with minimal opining — no easy task for me!), I still ponder over the symbolism and plot device of Thaddeus Brown in the Mister Miracle opus. I have heard, for instance, that elements of Mister Miracle are based on real-life escape artist (and comic-book legendary writer/artist/designer) Jim Steranko, a friend of Jack’s, and that leads me to speculate whether Thaddeus represents Jack and Scott symbolizes Jim, thus a dramatic “passing of the torch”… Nahhh, doesn’t ring true to me, as Jack was at the height of his game during this time. Does Scott Free seek out Thaddeus because the performer is out of the limelight, living relatively secluded in the suburbs, and thus away from the prying eyes of Darkseid’s minions in the city…? Does Scott want folks to believe he is Thaddeus Brown and that’s why he assumes the Mister Miracle identity?

It’s agonizing that I’m so far unable to get a grasp on this aspect of the Scott Free mythos, as I believe the character to be the most resonate in the Fourth World, a physical representation of life in the face of death, of happiness surrounded by misery, of hope coming through overwhelming despair… In other words, Scott Free seems to be an autobiographical character, more so than Captain America, or Scrapper, or Ben Grimm… Do you have any idea?

The New Gods #1

Cooke Look: “Orion Fights For Earth!”

With Jack Kirby’s fine work on Superman’s Pal, Jimmy Olsen and The Forever People, we’ve already got a good look at the conflict developing on Earth, but here, in “Orion Fights For Earth!” we now get view of the cosmic dimension, and it’s an awesomely impressive image of an unfolding complex tapestry of celestial intrigue with a universe-quaking background story. As is appropriate for a Kirby epic, this is BIG stuff, involving BIG characters and BIG concepts.

The comic book opens in cataclysmic fashion, Ragnarok depicted on page one; the violent, fiery creation of two planets on page two; and a gorgeous close-up of our hero with that extraordinary helmet on page three. I mean, counting the magnificent depiction of Supertown on page five, that’s three full-pagers out of the first five… and they are so gorgeous, it makes one yearn for an entire book of Jack Kirby splashes!

It is a beautiful set-up for a first issue in that we get a sense, right off the bat, that our main star is much more than he appears — evidenced by Metron and Highfather’s side-chatter — which immediately engrosses us with strong hints that Orion has a deeper connection to the enemy than he himself imagines. It also seems obvious to me that Jack had thought long and hard about the overarching storyline as there seem remarkably few loose threads. (The only one that immediately comes to mind is the fact the Earth-built “Mass-Director Unit” obviously didn’t work, as Darkseid and his minions would later focus on monitoring devices with decidedly smaller range, particularly Happyland (a.k.a the “camp” and “Kingdom of the Damned”), to find the human who possesses the Anti-Life Equation. You’d think, given how the King of Evil has the habit of roughing up and brutalizing those who fail to carry out his orders — think Brola, Desaad, Mantis, Mokkari and Simyan (well, a strong berating to the last two, anyway!) — we would see the Apokolips ruler mete out his unhappiness to whomever supervised the earthbound Mass-Director Unit. But, as we see in the referring panel, it looks like Darkseid himself is directing its construction, so maybe he gave himself a stern talking-to behind closed doors!)

There’s really not much more I can add. It’s a magnificent debut for the title, arguably the best of the Fourth World quartet of comics, and it confidently — and with supreme competence — sets the stage for the Super War on Earth to come… A bravura performance by THE master of adventure comics.

(Oh, just to tie up the story synopsis, let me round out this issue (though I’ve pretty much described what’s happening, only a bit disjointedly, I fear): After Orion confers with Metron, he frees the Earth folk from the brain-scanning device. Kalibak, now freed courtesy of Metron’s exit, engages Orion, who bears partial brunt of Kalibak’s nerve beam and returns fire with Astro-Power. Suddenly a Boom Tube appears and our heroes jump aboard, Orion holding up the rear astride his Astro-Harness. Kalibak hurls his Beta-Club in frustration at the disappearing Boom Tube to no avail, and our team arrives on Earth, to ominous winds of war coming toward them. Jack, who started this opener with an epilogue, audaciously closes with a prologue, a full-page splash of Darkseid and some spectacular minions in the background (none, I believe, who were seen again in the series!). Closing the comic, we sense we’ve just experienced something new to the form, a multi-layered, sprawling, complex and exhilarating epic of cosmic proportions which engages and screams for your attention: Simply put, an intelligent and still viscerally satisfying super-hero comic series…)